dont really like mouse over games, i prefer clicking.
you should have called this "glass sphere shatter." it doesnt really look like a bubble popping. there was a bunch you could have done with the popping graphics and sounds.
pretty fun game all in all though.
Sometimes the best games are the simplest...
if the graphics had been better i would have rated it higher. excellent concept and game design. i like the concept of getting new characters.
couple things to improve-
graphics- enough said
sounds- enough said
character selection- maybe make a character at the beginning that you stick with, but that you can vary as you gain more exp. for example, you could choose to put 5 pts towards shrinking the x- axis of the character by 1, or incrase his y-axis speed, etc.
keep at it!
Ok i understoond -good idea =]
reminds me of an old nintendo game...
pretty entertaining and fun game.
i noticed a couple of layer issues with the moneybags being behind objects that were in the background.
on a nitpicky note- the money sign changed from a loop style on the money bags to a non-loop font when you shoot the bags. not really sure why you didnt use the same font from one to the other?
all in all, a fun liitle game with a peppy background music loop.
The layer issues are now sorted - well spotted.
Thanks for the great comments. Like you, we love that music score!
good tutorial, but...
good tutorial but there was no example of an animation done in this style. cool idea though...
Same concept, worse execution
i rated this a 4 bc this is just like a game that i loved, but done worse. the game was called warehouse will. the key diferences here were that, 1: your game was rendered in 3-d and WW was an overhead view, 2-d (i did not feel that anything was added to the gameplay by doing it in 3d); 2: the metiric of success was in time on this game unlike in WW where it was the number of moves.
i feel that for this type of game, number of moves is much more important. its all about strategy and being as efficient as possible.
if this had been the first of its kind, or even if you had changed the boxes to something else, i would have given you a higher score. as it is, it is just too similar to Warehouse Will and you didnt really improve on it at all.
in fact the original game was sokoban...
Its true that I've focused on the animation and the graphics rather than gameplay. It was a mistake but your feedbacks helped me a lot.
That is incredible.
Incdredible idea, execution, graphics, everything.
great graphics, very simple, but in a good way. i really enjoyed this game. good sounds too.
thanks for your comments TwentySix26 :)
it was pretty good, couple little glitches though
The game was kind of addictive, but i did notice one major glitch. If you go to the pause menu while enemies are on the board, your towers keep attacking even though the enemies stop moving. kind of an unfair advantage.
i felt also that the game was too easy, there was no real explanation of what happens when an enemy gets to your portal.
all in all, it was a fun little game, just needs some tweeks.
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